How to Play SAMAR SEQUENCE
Master the board, utilize special Jacks, and lead your team to victory.
π― The Objective
The objective of SAMAR SEQUENCE is to be the first player or team to score the required number of 5-in-a-row sequences before your opponents. A sequence is a straight connected line of five team chips in any direction: horizontal, vertical, or diagonal.
π₯ Player Modes & Winning Conditions
| Player Count | Teams | Cards in Hand | Sequences to Win |
|---|---|---|---|
| 2 Players | 2 Teams (Blue vs Green) | 7 Cards each | 2 Sequences |
| 3 Players | 3 Teams (Blue vs Green vs Red) | 6 Cards each | 1 Sequence |
| 4 Players | 2 Teams (Seats alternate: P1+P3 vs P2+P4) | 6 Cards each | 2 Sequences |
π The 10x10 Board & Wild Corners
The game board consists of 100 squares (10 rows of 10):
- 96 Regular Cells: Hold every non-Jack card in the 52-card deck exactly twice (48 cards × 2 = 96 spaces).
- 4 Corner Cells: Marked with π crowns. The four corners are permanent wild spaces for all players and teams! Any player can complete a 5-in-a-row sequence using a corner with only 4 team chips. Multiple teams can use the same corner simultaneously.
π The Power of Jacks
There are 8 Jacks in the 104-card double deck. Jacks do not appear on the board squaresβthey possess special game-changing powers:
π Two-Eyed Jacks (β£J & β¦J)
Wild Placement
Place your team chip on any empty, non-corner space on the entire board. Use them to bridge distant chips or complete a surprise sequence!
ποΈ One-Eyed Jacks (β J & β₯J)
Remove Opponent Chip
Remove one opponent chip from any board cell. Crucial restriction: You cannot remove a chip that is already locked inside a completed sequence!
π Sequence Line & Overlap Rules
- A completed sequence consists of 5 chips of your color in an unbroken row.
- Sharing Rule: Two sequences of the same team may share at most one chip. For instance, an intersecting horizontal and vertical sequence may share their crossing chip.
- Runs of 6: A continuous straight run of 6 chips still counts as one sequence (not two), because a second 5-chip window would share 4 chips.
- Runs of 9 and 10: A run of 9 chips sharing the middle chip yields two sequences. A run of 10 chips yields two separate sequences sharing zero chips.
- Sequence Lock: Once a sequence is formed, its chips are permanently locked and protected from One-Eyed Jack removal.
π The Dead Card Exchange
If both squares corresponding to a card in your hand are already covered by chips on the board, that card is considered Dead. Once during your turn, before playing a card, you can discard the dead card to the discard pile, draw a fresh replacement from the draw pile, and then take your regular turn. Jacks are never dead.